post a tip or trick fools.. this section is dead :D
Moderator: TGN
post a tip or trick fools.. this section is dead :D
to lazy to make a bassline? I'm sure you all know this, but in the past, I've resampled the main sample using the center canceler, turn the bass up, repeat, finish off using the isolator or lo-fi processor to get a gritty sound. Finally relayer that over the main sample. Viola. Instant bass.
post something, keep this section alive and kickin.
uno!
post something, keep this section alive and kickin.
uno!
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tape smoke
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heres a cool trick to make crazy swing drum breaks.
lay down snares on track one like this no swing.
-------snare--------snare---------snare--------snare
beep boop boop boop beep boop boop boop
-----------------------------------------------------------------
go to track 2 . lay down hats 1/8 qtz solid across
hat hat hat hat hat hat hat hat hat hat hat hat o-h
then kicks on track 2 aswell. with 1/16 qtz inbetween the snares .
k k k k k k k k k k
apply swing to only track 2 . 67% default is phat ! .
this will give you a real human 90s hiphop drum break swing.
it should kinda go kick kick snare ka kick ka kick snare .
good luck.you can also double tap snares to your likeing
and try puting some hats on track one . 16 qtz . to shuffle with the hats on track 2
and put some kicks on track 1 to shuffle with the kicks on track 2 .
i think this is the best thing about the 505
oh yea you might have to find the sweet spot for tempo, if i remember correctly its between 87 and 93
I/O - EHT - Evangelist.
this may be obvious to 505-heads, but I just discovered it:
non-destructive wave editing.
take a sample, hit wave edit, then loop....just like normal.
adjust yr start and end points....again, just like normal.
however, instead of hitting "execute" (destructive editing), simply hit "exit", and the full sample will remain, however the start and end trigger points will be adjusted.
this is a little like the "mark" button on the 404 (etc).
you can then keep yr full sample, and edit start/end points later, or, use those adjusted points to do re-samples, so you can hack out little pieces of a larger sample, without needing to do destructive edits to the whole thing.
again this could be well-known....it could even be in the manual....but i just stumbled across it last night and am pretty pleased with myself
hope it helps!
non-destructive wave editing.
take a sample, hit wave edit, then loop....just like normal.
adjust yr start and end points....again, just like normal.
however, instead of hitting "execute" (destructive editing), simply hit "exit", and the full sample will remain, however the start and end trigger points will be adjusted.
this is a little like the "mark" button on the 404 (etc).
you can then keep yr full sample, and edit start/end points later, or, use those adjusted points to do re-samples, so you can hack out little pieces of a larger sample, without needing to do destructive edits to the whole thing.
again this could be well-known....it could even be in the manual....but i just stumbled across it last night and am pretty pleased with myself
hope it helps!
be careful sometimes mine will truncate EVEN when i push exit but mine is Used.
insert funny comment here.
http://soundcloud.com/jon-ill
http://soundcloud.com/jon-ill
little tip (that you've pro'lly awready figgered out):
getting around 'processing time' for sampling. rather than sampling each sound to each pad (and waiting through processing time for each), do the following:
sample ALL sounds yr after, on to one pad, then just use the "chop" function to divide the sounds up across several pads.
you sometimes have to mess with how finely chopped you want it, but generally speaking, you'll get each unique sound divided out inside the 2 chop banks. you can then just save it, and use the clip board to pull these samples out.
this en masse then chop technique ^^ is way faster than sampling to each pad.
peace.
getting around 'processing time' for sampling. rather than sampling each sound to each pad (and waiting through processing time for each), do the following:
sample ALL sounds yr after, on to one pad, then just use the "chop" function to divide the sounds up across several pads.
you sometimes have to mess with how finely chopped you want it, but generally speaking, you'll get each unique sound divided out inside the 2 chop banks. you can then just save it, and use the clip board to pull these samples out.
this en masse then chop technique ^^ is way faster than sampling to each pad.
peace.
- ghost bazz
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Hmmm... not sure I'm understanding. How would this work if you're running through a record and listening for good spots, then sampling say 30-45 sec of music at a time? Or snippets from different sources... ?fauna wrote:little tip (that you've pro'lly awready figgered out):
getting around 'processing time' for sampling. rather than sampling each sound to each pad (and waiting through processing time for each), do the following:
sample ALL sounds yr after, on to one pad, then just use the "chop" function to divide the sounds up across several pads.
you sometimes have to mess with how finely chopped you want it, but generally speaking, you'll get each unique sound divided out inside the 2 chop banks. you can then just save it, and use the clip board to pull these samples out.
this en masse then chop technique ^^ is way faster than sampling to each pad.
peace.
^^ i do it with kicks, snares and such. basicly premade drumkits. for vinyl grabs i still catch one at a time since i want to chop that up.
insert funny comment here.
http://soundcloud.com/jon-ill
http://soundcloud.com/jon-ill
count ^^ i do it with snippets, as well (not as long as 45 seconds, but sometimes around 5 or 10 secs) and it worx out okay. you just need to bail on any silences or gaps.
but yeah, i primarily use it for building drum kits (outta various breaks) and for short snippets. for longer snippets, it worx best to just do them one at a time.
but yeah, i primarily use it for building drum kits (outta various breaks) and for short snippets. for longer snippets, it worx best to just do them one at a time.