post a tip or trick fools.. this section is dead :D

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whyse0ne
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post a tip or trick fools.. this section is dead :D

Post by whyse0ne »

to lazy to make a bassline? I'm sure you all know this, but in the past, I've resampled the main sample using the center canceler, turn the bass up, repeat, finish off using the isolator or lo-fi processor to get a gritty sound. Finally relayer that over the main sample. Viola. Instant bass.


post something, keep this section alive and kickin.

uno!
tape smoke
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Post by tape smoke »

Code: Select all

heres a cool trick to make crazy swing drum breaks. 

lay down snares on track one  like this  no swing. 

-------snare--------snare---------snare--------snare
beep   boop  boop   boop   beep   boop  boop   boop

-----------------------------------------------------------------

go to track 2 .  lay down hats 1/8 qtz solid across

hat hat hat hat hat hat hat hat hat hat hat hat o-h
then kicks on track 2 aswell. with 1/16 qtz  inbetween the snares .
k    k            k  k   k          k  k            k k        k

apply swing to only track 2 .  67% default is phat ! .

this will give you a real human  90s  hiphop drum break swing.


it should kinda go kick kick snare ka kick ka kick snare .


good luck.


you can also double tap snares to your likeing

and try puting some hats on track one . 16 qtz . to shuffle with the hats on track 2
and put some kicks on track 1 to shuffle with the kicks on track 2 .

i think this is the best thing about the 505

oh yea you might have to find the sweet spot for tempo, if i remember correctly its between 87 and 93
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Rob P
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Post by Rob P »

Good looking out guys!!
I don't have great tips like y'all but I'll add my advice which is not to sleep on the slicer/flanger fx.
whyse0ne
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Post by whyse0ne »

word "cuts", i will try this out tonight...

keep em comin.. shoot theres gotta be more 505 users on this site.. ha. Seriously a slept on section of these boards.
jair1970
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Post by jair1970 »

Just rock the effects for some solid live mixes

Lay down a handful of patterns. Load up yer pads with samples.

Get on the mix.
sp505 & microkorg so far...
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fauna
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Post by fauna »

this may be obvious to 505-heads, but I just discovered it:

non-destructive wave editing.

take a sample, hit wave edit, then loop....just like normal.

adjust yr start and end points....again, just like normal.

however, instead of hitting "execute" (destructive editing), simply hit "exit", and the full sample will remain, however the start and end trigger points will be adjusted.

this is a little like the "mark" button on the 404 (etc).

you can then keep yr full sample, and edit start/end points later, or, use those adjusted points to do re-samples, so you can hack out little pieces of a larger sample, without needing to do destructive edits to the whole thing.

again this could be well-known....it could even be in the manual....but i just stumbled across it last night and am pretty pleased with myself :D

hope it helps!
vxkid
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Post by vxkid »

^^^^^
using that tip and then copying with the clip board makes chopping a breeze. bring your start point to the end point on the copy and then drag the end wherever you need. wash, rinse, repeat.
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fauna
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Post by fauna »

vxkid wrote:^^^^^
using that tip and then copying with the clip board makes chopping a breeze. bring your start point to the end point on the copy and then drag the end wherever you need. wash, rinse, repeat.


aw yeah, shit, of course! no need to even resample, just hit clipboard.

good add on mans.
whyse0ne
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Post by whyse0ne »

yeah i never truncate the sample until Im VERY sure of what I'm doing.

Infact... I usually have enough space on my card to never truncate anything....

dont destroy the sample :(

haha.. good tip though :P
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jbl
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Post by jbl »

be careful sometimes mine will truncate EVEN when i push exit but mine is Used.
insert funny comment here.
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fauna
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Post by fauna »

little tip (that you've pro'lly awready figgered out):

getting around 'processing time' for sampling. rather than sampling each sound to each pad (and waiting through processing time for each), do the following:

sample ALL sounds yr after, on to one pad, then just use the "chop" function to divide the sounds up across several pads.

you sometimes have to mess with how finely chopped you want it, but generally speaking, you'll get each unique sound divided out inside the 2 chop banks. you can then just save it, and use the clip board to pull these samples out.

this en masse then chop technique ^^ is way faster than sampling to each pad.

peace.
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ghost bazz
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Post by ghost bazz »

fauna wrote:little tip (that you've pro'lly awready figgered out):

getting around 'processing time' for sampling. rather than sampling each sound to each pad (and waiting through processing time for each), do the following:

sample ALL sounds yr after, on to one pad, then just use the "chop" function to divide the sounds up across several pads.

you sometimes have to mess with how finely chopped you want it, but generally speaking, you'll get each unique sound divided out inside the 2 chop banks. you can then just save it, and use the clip board to pull these samples out.

this en masse then chop technique ^^ is way faster than sampling to each pad.

peace.
Hmmm... not sure I'm understanding. How would this work if you're running through a record and listening for good spots, then sampling say 30-45 sec of music at a time? Or snippets from different sources... ?
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jbl
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Post by jbl »

^^ i do it with kicks, snares and such. basicly premade drumkits. for vinyl grabs i still catch one at a time since i want to chop that up.
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fauna
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Post by fauna »

count ^^ i do it with snippets, as well (not as long as 45 seconds, but sometimes around 5 or 10 secs) and it worx out okay. you just need to bail on any silences or gaps.

but yeah, i primarily use it for building drum kits (outta various breaks) and for short snippets. for longer snippets, it worx best to just do them one at a time.
whyse0ne
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Post by whyse0ne »

word... I use that trick quite often. Well... that is, if I'm sampling sounds from the computer. Just make sure the sounds are spaced out enough and it should chop em up pretty damn good on setting 7.
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