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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Mon May 02, 2016 11:49 pm 
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dr00py wrote:
I'm planning on using a plugin on Foobar2000 called Game Emu Player, playing back ripped .vgm files from a genesis game, isolating channels in order to sample what i want (cutting out drums, soloing certain instruments) and sampling them through the SP, THEN flipping them.

Freedom.

brah thanks for this info that shit was unknown to me.!! wish it worked on other file types too
it opens up alot of sounds\removing those sega drums.plus that player can change pitch better than sp
having fun with this on the work comp right now...
~yal blaze wun for droopy~


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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Tue May 03, 2016 1:26 am 
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THE.DIABOLICAL.DR.Z wrote:

- Samples only from old gaming gear (Gameboys, N64, NES, SNES, SEGA, PS1 etc. Mostly 8 bit or 16 bit consoles/handhelds)
This is a stupid rule which in no way enhances the quality of the music/sound and only restricts the creative process.

I was excited for this competition but after reading this I guess I'm out.

I look forward to hearing everyone else's releases.

pz

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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Tue May 03, 2016 7:42 am 
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r4ph431 wrote:
THE.DIABOLICAL.DR.Z wrote:

- Samples only from old gaming gear (Gameboys, N64, NES, SNES, SEGA, PS1 etc. Mostly 8 bit or 16 bit consoles/handhelds)
This is a stupid rule which in no way enhances the quality of the music/sound and only restricts the creative process.

I was excited for this competition but after reading this I guess I'm out.

I look forward to hearing everyone else's releases.

pz


im 50% agree with you..! We should discuss this a little bit more before starting.. i think haha


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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Tue May 03, 2016 8:01 am 
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patpattt wrote:
r4ph431 wrote:
THE.DIABOLICAL.DR.Z wrote:

- Samples only from old gaming gear (Gameboys, N64, NES, SNES, SEGA, PS1 etc. Mostly 8 bit or 16 bit consoles/handhelds)
This is a stupid rule which in no way enhances the quality of the music/sound and only restricts the creative process.

I was excited for this competition but after reading this I guess I'm out.

I look forward to hearing everyone else's releases.

pz


im 50% agree with you..! We should discuss this a little bit more before starting.. i think haha

r4ph431 brother, no need to be so abrupt about it brother, these were merely suggested rules, as I said I put them up to allow everyone to discuss them. I just added that rule as I was going off the title of the beat tape "Video game flips" which suggest we are flipping samples, if people dont agree with it I can simply change the rule. No need to count yourself out of the tape bud!
Lets further discuss this point as people seem to be on different sides of the fence about it.

Peace

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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Tue May 03, 2016 2:30 pm 
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r4ph431 wrote:
THE.DIABOLICAL.DR.Z wrote:

- Samples only from old gaming gear (Gameboys, N64, NES, SNES, SEGA, PS1 etc. Mostly 8 bit or 16 bit consoles/handhelds)
This is a stupid rule which in no way enhances the quality of the music/sound and only restricts the creative process.


Sorry bro but you are absolutely wrong. Using the real console definitely does enhance the sound quality. Perhaps enhance isn't the right word but it certainly adds the character of the particular chip from whatever console.

If you only sample from youtube and emulators you will obviously never know.

Its like if you tried to emulate an analog synth in fucking ableton. Just not happening. Its an emulation, its fake.

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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Tue May 03, 2016 8:02 pm 
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I simply feel like we ought to be open with this one, sampling straight from hardware is dope, if you're able to get a vgm type cart in order to modify the music playback within the hardware that's cool too. Just, for a myriad of reasons, some cats don't have hardware available to them, and I don't think we ought to make the method of sampling exclusive. Let's loosen up, obv videogame flips only, but if the end result is dope, then it's dope and that's all that matters, emu/software/hardware regardless.

Let's keep it simple, let's have some fun.

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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Tue May 03, 2016 8:50 pm 
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dr00py wrote:
I simply feel like we ought to be open with this one, sampling straight from hardware is dope, if you're able to get a vgm type cart in order to modify the music playback within the hardware that's cool too. Just, for a myriad of reasons, some cats don't have hardware available to them, and I don't think we ought to make the method of sampling exclusive. Let's loosen up, obv videogame flips only, but if the end result is dope, then it's dope and that's all that matters, emu/software/hardware regardless.

Let's keep it simple, let's have some fun.


1up

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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Wed May 04, 2016 12:33 am 
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KIYANI wrote:
r4ph431 wrote:
THE.DIABOLICAL.DR.Z wrote:

- Samples only from old gaming gear (Gameboys, N64, NES, SNES, SEGA, PS1 etc. Mostly 8 bit or 16 bit consoles/handhelds)
This is a stupid rule which in no way enhances the quality of the music/sound and only restricts the creative process.


Sorry bro but you are absolutely wrong. Using the real console definitely does enhance the sound quality. Perhaps enhance isn't the right word but it certainly adds the character of the particular chip from whatever console.

If you only sample from youtube and emulators you will obviously never know.

Its like if you tried to emulate an analog synth in fucking ableton. Just not happening. Its an emulation, its fake.


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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Wed May 04, 2016 3:02 am 
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yo we should decide on the rules soon, cause ima have to be out if we can only sample directly from old nintendto etc. consoles. i gotta ask a friend to find his old gameboy, idk if its gonna happen

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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Wed May 04, 2016 5:23 am 
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Ok so it seems if it is limited to only sampling from a console we are going to lose beat makers. Im sure many of us would want to keep it as authentic as possible, and only sample from the consoles and "flip" the sample, but if we are going to be losing people over that then I think it'd be silly to do so.

Instead of allowing synthesis, cause that wouldnt be considered a sample flip, how about we allow the use of websites, as previously posted that have high quality 320 rips of music directly from the consoles and use the samples from these sites?

I just don't see the point in allowing synthesis, as it defeats the whole point of the video game flips idea. So perhaps this suggestion would be a happy medium?

Whats everyones thoughts on this?

Just trying to be a mediator here and suggest things.

peace

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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Thu May 05, 2016 6:07 pm 
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THE.DIABOLICAL.DR.Z wrote:
Ok so it seems if it is limited to only sampling from a console we are going to lose beat makers. Im sure many of us would want to keep it as authentic as possible, and only sample from the consoles and "flip" the sample, but if we are going to be losing people over that then I think it'd be silly to do so.

Instead of allowing synthesis, cause that wouldnt be considered a sample flip, how about we allow the use of websites, as previously posted that have high quality 320 rips of music directly from the consoles and use the samples from these sites?

I just don't see the point in allowing synthesis, as it defeats the whole point of the video game flips idea. So perhaps this suggestion would be a happy medium?

Whats everyones thoughts on this?

Just trying to be a mediator here and suggest things.

peace


Now, thats fair! Lets do this :)


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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Sat May 07, 2016 7:13 am 
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We are 16 now. VGF1 were 15 Tracks, i think. Maybe doing a last call for everybody, then start? Ahh, anybody here for graphic cover?

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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Mon May 09, 2016 7:06 pm 
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TGN wrote:
We are 16 now. VGF1 were 15 Tracks, i think. Maybe doing a last call for everybody, then start? Ahh, anybody here for graphic cover?


I can try... but im not a pro, just got basic PS knowledge.. And im having a lack of ideas haha. I'll try tho...

btw, i've already made my beat! sampled somethin from my psp :lol: Its a little messy but.. there it goes!

Btw, tell me what is supposed to appear on the cover (i'll check the old ones from the forum in order to get inspired.. hehe)


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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Tue May 10, 2016 7:46 pm 
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im really running out of ideas for the cover :lol: :lol:

EDIT: ok..i've thrown away 3 sketches... fuck thiss shit :(((((


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 Post subject: Re: SP BEAT TAPE: VIDEO GAME FLIPS 4
PostPosted: Thu May 12, 2016 9:45 am 
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THE.DIABOLICAL.DR.Z wrote:
who wants to get this going?

had interest from TGN, dr00py, rak, patpattt and myself in another thread.
any others want to get in on it?

pce,
dr.z


So far the video game flipping recruits are: (will update as more show interest)
-TGN
-dr00py
-Rak.
-Patpattt
-Dr. Z (Myself)
-Chopperman
-r4ph431
-SLEEPASSISTANT
-Durdy
-Devee
-Yuba
-ODAESU
-Doogs
-KIYANI
-no.pulp
-alecsdelarge


What's up Guys? What's up THE.DIABOLICAL.DR.Z?

Let's get it on! :)

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