lodger wrote:wow. really cool and interesting take on that...how did you make the drone sound in the background?
if you're asking for the "false synth" parts:
1)the first one on the very beginning is guitar>resampling lofi>extreme EQ many times>pitch scale combining 2 or 3 notes>resampling>resonance>pitch scale
2)the last one (the dirty mooghish224

ehehe) is S.&G. vocal>resampling lofi>pitch scale/time stretching>resampling lofi>low pass>...many times...
...basically all the sounds were more or less treated with a similar process:resampling+lofi+fx, because of the fact that in this case my workflow needed many sampling time so i abused of resampling/lofi technique; only exception for the drums (but they were "constructed" in a similar vein)...
other thing: initially not lofi, the fact to treat sounds that way , made me change my workflow on the 224: sometimes i worked singular sounds on different "card parts" in order to gain sampling times;after finished parts, i then loaded those resampled parts in the main "card xx", where i built sequences...i never done that before and i think it's interesting to find other workflow than the usual ones...
another one: to build those drums i patiently recorded some sequences with different quantizing, and also this i never tried before; it was interesting to combine samples with different tempos (timestretch technique) together in a more ordered way (while usually i record drums without quantize)...
ps
i used some mutitracking to add the mooghish224 and the noise/voc/delayed, because i found those sounds just today while the rest was built & recorded (live) yet beteween saturday and sunday...