for some reason it always comes out very jittery and unfunky to me once I've cut things up.. even if i run it at the original bpm or faster... (ie the tails last long enough to reach the next hit)
I've tried cutting into 2-3 hit bits, single bits, single bits with fadeout reversing on the end (to give a bit more tail), timestretching before cutting, timestretching after cutting, adding reverb.. I've tried using envelopes to give them smoother ends rather than abrupt cutoffs... The best luck I've had is with start-point modulation (triggering will play from the variable startpoint through till the very end of the break unless you retrigger first, which is how you get to different soudns..) So I think my problem with breaks is in the 'continuation' of rhythm through to the tail-end, rather than with the basic boombap. . I dunno.. its a very weird problem, I have a lot of issues even explaining what I mean.
Sometimes it works, most of the time I get frustrated... I guess perhaps I am just bad at choosing the right break? thats a whole artform in itself!
Anyhow,
dont focus on my problem particularly, I just thought it'd be cool to gather everyone's secret/magic break chopping techniques
One thing I need to experiment with is recording 'silence' (hiss/crackle) off the record the break comes from - This will help to fill the spots where there is a gap I think which will go a long way to smoothing things out