Leak a technique
Moderator: TGN
- hurlingdervish
- Most Creative Producer of the Year '09
- Posts: 1676
- Joined: Wed Feb 25, 2009 7:54 pm
-
.:WIZDUMB:.
- Member
- Posts: 366
- Joined: Tue Mar 10, 2009 10:09 am
- Location: seattle wa
- Contact:
skab-t wrote:i do this trick using a sampler editor like soundforge on my pc, but it is possible using just the sp alone. It is trickier to get right tho, and needs a bit of practice.
It's good for making tight flams and double hits on snares or hats, especially if you like beating those pads live.
Get two of the same samples on two pads - say pad 1 (forward) and pad 2 (reversed).
On pad 3 resample pad 1 and then flam pad 2 a few times with the sub pad.
Hey presto, switch pad 3 to gate, and instant jazzy flams every time you hit reverse.
It's not such a great tip for production, coz after all, you could just resample the flam onto another pad, but if you like playing grooves in without the seq. it does give you 12 extra variations without having to switch banks up.
You do need to watch out that you don't ride the gate for too long, else the reversed flam will tail back in, but that can sound good too.
yo! madd props on your avatar, look at the back ground on my myspace page.
myspace.com/wizdumbnw
-
Dr Van Nostrand
- Member
- Posts: 799
- Joined: Fri Nov 07, 2008 11:53 pm
- Location: Home
justusc wrote:how exactly do i resample a sample with a little bit of time ahead of it so i can try that technique? (i'm using a 303)
thanks
resample and press the pad so it plays, wait so there is a bunch (as much as you need) space after it, then play it through again (still resampling) and mark it close to the beginning of the second time you hit the pad, then you can use the fine tuning once its quantized to add the space back in, it's real easy man, just keep usin it where ever you see it fitting and soon enough you'll be placing alot of drums and chops like that.............the thing i usually notice is that i'll make a beat and i can quantize it all and it works out, or i gotta do like 6 kick drums with varying amounts of air in front of them to get the timing tight like i want it to, not to mention all the resampling of chops, i hate when i realize that i have to place a chop right before the 1 of the first beat so i place it on 4 of the last measure and move it forward with air, and do the same with a kick drum, cause then you gotta have a leading pattern when you wanna have change up with the first the sample of a measure changed or a whole new part, and then leading back into the other pattern......
confusing i know, but anybody who has done this knows what i am talkin about
-
Dr Van Nostrand
- Member
- Posts: 799
- Joined: Fri Nov 07, 2008 11:53 pm
- Location: Home
Re: Leak a technique
i mentioned it in another thread a few days ago and i went diggin and found it for resurrection, lets hear those 2010 tips yo
- springwater
- Member
- Posts: 1343
- Joined: Sat Aug 08, 2009 10:28 pm
- Location: Oakland, CA
- Contact:
Re: Leak a technique
adru thanks for the layout, im definitly trying this when i get home. i heard it before but never explained in such detail, i think i can do it now.
peece
peece
-
Dr Van Nostrand
- Member
- Posts: 799
- Joined: Fri Nov 07, 2008 11:53 pm
- Location: Home
Re: Leak a technique
thought of one, not the greatest but it could help sometimes......
alright, so say you got some somewhat straight forward chops and your sequencing up, and you wanna use the same sample a few times but cut off at different times, now you could put it on gate, but that can be obnoxious, you can resample it which is usually what i do, but maybe you don't have the pads, so you turn on loop for samples you wanna use like this, and you sequence turning it on and off in every pattern like if it was gated so it gets triggered like that properly, now i could totally see this being just as big of a pain in the ass as trying to use gate or something, esp if there is some precise trimming to be done cause something in the sample comes in that you don't want, but if you can handle the little bit of overlap and got vinyl sim rockin across your chops, this is an alright way to keep some pad space open and get your drops rockin
alright, so say you got some somewhat straight forward chops and your sequencing up, and you wanna use the same sample a few times but cut off at different times, now you could put it on gate, but that can be obnoxious, you can resample it which is usually what i do, but maybe you don't have the pads, so you turn on loop for samples you wanna use like this, and you sequence turning it on and off in every pattern like if it was gated so it gets triggered like that properly, now i could totally see this being just as big of a pain in the ass as trying to use gate or something, esp if there is some precise trimming to be done cause something in the sample comes in that you don't want, but if you can handle the little bit of overlap and got vinyl sim rockin across your chops, this is an alright way to keep some pad space open and get your drops rockin
- Ill Green
- Member
- Posts: 1695
- Joined: Mon Apr 27, 2009 7:05 pm
- Location: LAWLESS MONSTER ZONE
- Contact:
Re: Leak a technique
For earthquaking bass, sample a bassline then pitch shift it with ctrl 2 at hard left and ctrl 3 at hard right, then adjust the pitch with ctrl 1 but twisting to the left. The more you twist to the left the more darker and heavy the bass gets. Resample the result and boost up the lows with Isolator. Guranteed to shake your neighbor's house.
Re: Leak a technique
im gonna bump this. we got a lot of new members that should check this out. it would be alot of help and info for them
- wax inspektor
- Awesome Member
- Posts: 2383
- Joined: Thu Nov 22, 2007 9:09 pm
- Location: Berlin
Re: Leak a technique
from kick to clap
F_09mp3.mp3
[mp3]http://sp-forums.com/download/file.php?id=382[/mp3]
each sound is played twice
1.orig kick
2. isolator (kill low, kill nearly the hi's)
3. isolator (kill low, raise mid and hi's)
4. ChPS (down)
5. ChPS
6-8 fine tuning /reverb/v-sim/chorus
layer that final sound with a snare and it sounds even better...
's good for battlin 'cause you never get claps for drums!
F_09mp3.mp3
[mp3]http://sp-forums.com/download/file.php?id=382[/mp3]
each sound is played twice
1.orig kick
2. isolator (kill low, kill nearly the hi's)
3. isolator (kill low, raise mid and hi's)
4. ChPS (down)
5. ChPS
6-8 fine tuning /reverb/v-sim/chorus
layer that final sound with a snare and it sounds even better...
's good for battlin 'cause you never get claps for drums!
