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PostPosted: Sat Aug 04, 2007 7:54 am 
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i like to apply a small amount of vinyl sim control 3 to certain drums to randomly change the pitch thru out the beat. works good with heavily compressed hi hats

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PostPosted: Sat Aug 04, 2007 8:48 am 
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To go on with the vinyl effect, someone once pointed out that tis compression seemed more musical than mfx 12. If I need compress anything, I use vynil sim with the two other knobs turned to the min.

If you need to use chromatic ps to make melodic lines, a way to make your PS'ed sound sound a bit more natural is to cut off the first milliseconds of the sound. Believe me, I've used it several time, it makes a difference : The chromatic PS seem to add delay between PS 1 an PS 2, so there is two attacks and the sound is a bit muffled. You can't do anything about the sound, but you can cut off the first attack. (BTW I wish they made a single chromatic PS,not that dual chromatic PS which is, in the end, nonsense).

Final tip : we all know the time stretch is bad. When using time stretch, artefacts can be diminished by the cut off filter. (Off course there is a quality loss related to this treatment)


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PostPosted: Mon Aug 06, 2007 10:09 pm 
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word, keep away from timestretch. if possible- extend sound by resampling and trim out everything except the tail of sound. use that tail to extend the original sound. use the pad lights to get it right- dont leave a gap and dont let them overlap.

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PostPosted: Wed Aug 15, 2007 6:34 pm 
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for a good natural sounding reverb use only a tiny bit of reverb and boost it with vinyl sim compression.

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PostPosted: Fri Aug 17, 2007 7:56 pm 
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i hope you people are aware of the fact resample isn't limited to only one sample, but you can also layer samples or even play a sequence of samples and record the audio to one pad. for instance a drumloop without quantization, so you don't have to play your drumloop over every pattern or do the time consuming copy trick flying lotus gave us.

i'm sure some of you think this is obvious but maybe others didn't think of it yet :wink:


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PostPosted: Fri Aug 17, 2007 8:15 pm 
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Yeah, I do that all the time, that's one of the reasons I like my 303 so much, you can create a completely new sound with the resample function, good heads up.

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PostPosted: Fri Aug 31, 2007 3:29 pm 
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i'm a fan of bringing samples in quiet and increasing the volume, however, couldn't figger out how to adjust the volume of a pad when its not selected and other pads are playing, or when a pad IS selected, but wasn't the last pad you hit.

to adjust the pad in question: hold remain, choose the pad so it is selected, then choose it again so it is not. let go of remain. hit start/end/level, and you can edit that pad's volume.

this may be obvious, but i just figgered it out. i like it cuz i can bring stuff in depending on what i think the mix needs next, and work the volume of it in.


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PostPosted: Sat Sep 01, 2007 2:05 pm 
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chulukinat wrote:
i hope you people are aware of the fact resample isn't limited to only one sample, but you can also layer samples or even play a sequence of samples and record the audio to one pad. for instance a drumloop without quantization, so you don't have to play your drumloop over every pattern or do the time consuming copy trick flying lotus gave us.

i'm sure some of you think this is obvious but maybe others didn't think of it yet :wink:


is it possible to record a sequence on lets say pad 1, and then resample that to another sequence?


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PostPosted: Thu Sep 06, 2007 8:51 am 
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fauna wrote:
i'm a fan of bringing samples in quiet and increasing the volume, however, couldn't figger out how to adjust the volume of a pad when its not selected and other pads are playing, or when a pad IS selected, but wasn't the last pad you hit.

to adjust the pad in question: hold remain, choose the pad so it is selected, then choose it again so it is not. let go of remain. hit start/end/level, and you can edit that pad's volume.

this may be obvious, but i just figgered it out. i like it cuz i can bring stuff in depending on what i think the mix needs next, and work the volume of it in.


that is a really good tip!! i use it all the time! Thank's so mutch!

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PostPosted: Thu Sep 06, 2007 2:26 pm 
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oh, awesome. i'm glad. i've learned a lot of cool stuff thru this forum, so i'm pleased to help!


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PostPosted: Wed Sep 12, 2007 2:07 pm 
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when something is slightly off and ur beat doesnt loop right. record that loop to something else, then back into the 404. on that pad hit the loop button and trim it so it loops smoothly.

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PostPosted: Wed Sep 12, 2007 5:22 pm 
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So, me and my boy where playing with the voice transformer and turns out it makes kicks sound crazy fat. play with it and see :)

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PostPosted: Thu Sep 13, 2007 3:31 am 
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Dj Frantic wrote:
So, me and my boy where playing with the voice transformer and turns out it makes kicks sound crazy fat. play with it and see :)


Yep.. I tried this technique for Snares and Kicks.. beefs up the volume nicely.. also if you then add the 14 Lo-Fi filter to the snare to dirty it up a bit.. whoah..that's it after that a little eq / compression / reverb if needed and voila you got a dope drum kit ready to pattern with..


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PostPosted: Thu Sep 13, 2007 6:06 am 
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i found using a delay worked well with samples that were really choppy, turning the delay up so it only it sorta fades out towards the end works really well for adding a nice natural smooth decay.....


and

spending a lot of time chopping a sample, haha drums were completely off mainly because i didnt chop the drum later, there was too much dead air at the beginning that affected the timing....


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PostPosted: Thu Sep 13, 2007 7:15 am 
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For Drum chopping I use mark to delete the begining and end.. but, then you gotta use CTRL 1 and CTRL 2 to fine tune the drum sample.. if there's too much dead air at the begining just use CTRL 1 with Start / End Level Sample Edit option to fine tune it.


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