glitch techniques
Moderator: TGN
glitch techniques
hey there, thanks to all for yr answers to my newb qwestions. here's another one:
i'm wondering what techniques people are using to create skittering snaps and whirs...looking to add some glitch to the joints, you know?
i've been playing around with the djfx and bpm looper with some (limited) success, but its pretty hard to manually control. maybe more experience will sort those out...
any thoughts? maybe doing some qwick 'mark'ing on the sounds? i'm looking to do some real-time manipulation of stuff.
fanx again.
i'm wondering what techniques people are using to create skittering snaps and whirs...looking to add some glitch to the joints, you know?
i've been playing around with the djfx and bpm looper with some (limited) success, but its pretty hard to manually control. maybe more experience will sort those out...
any thoughts? maybe doing some qwick 'mark'ing on the sounds? i'm looking to do some real-time manipulation of stuff.
fanx again.
- Euclid Ov Oåklånd
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the thing about the 404 is that the more you resample and the the more you push the effects the more electronic and glitched out everything sounds. some people might see this as a drawback but i happen to love it. you can start with pretty much any sound (recording nonsense into the internal mic, whatever) and after resampling 3-4 times with different effects you've got plenty of rawness to work with. then play with the [mark] button and you've got yourself nice glitchy loops.
as far as glitches: slicer, both the loopers... but anything resampled enough times will sound mad glitchy.
another trick for nice walls of sound is to turn the effect limiter off ([cancel]+[mfx]) then boost the feedback on an effect till it almost hurts, then turn it back on at the last second ([cancel]+[mfx]).
as far as glitches: slicer, both the loopers... but anything resampled enough times will sound mad glitchy.
another trick for nice walls of sound is to turn the effect limiter off ([cancel]+[mfx]) then boost the feedback on an effect till it almost hurts, then turn it back on at the last second ([cancel]+[mfx]).
innate knowledge is the foundation of all reality...
woah you gotta try this:
1. record a sequence of a sound at a slower bpm(somewhere around 100) and try get as many notes as possible in it and quantize it to 32. just go crazy bangin em pads(and the sub pad).
2. erase some hits
3. change the bpm to 200.
4. play the sequence(and beware of noise)
5. now mess with the start and end points
1. record a sequence of a sound at a slower bpm(somewhere around 100) and try get as many notes as possible in it and quantize it to 32. just go crazy bangin em pads(and the sub pad).
2. erase some hits
3. change the bpm to 200.
4. play the sequence(and beware of noise)
5. now mess with the start and end points
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Dj Frantic
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- Location: Miami FL
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another thing u can try is playing with the time stretch along with FX in real time.
"Tellin my people we can flee to advantage but man is still a man and where he stands he'll leave damage" -Qwel
www.myspace.com/djfrantic
www.myspace.com/djfrantic

