to get that "ducking" sound do you comp the whole track or..
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- Mr.Plasmawisp
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to get that "ducking" sound do you comp the whole track or..
when you guys do that ducking trick where the bass or kick plays and the sample "ducks out" do you generally do it by compressing the entire track or do you just compress say only the kick and the sample you want dropping out?
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arcticcircles
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Re: to get that "ducking" sound do you comp the whole track or..
compress your sample and sidechain the compression to your kick. not sure if any of the sps are able to do this but i do in ableton all the time.
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iloveclams
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Re: to get that "ducking" sound do you comp the whole track or..
IF U HAVE SP VINYLSIM.
OR IF U IN SOFTWARE DO SIDECHAINING
OR PUT A COMPRESSOR ON UR WHOLE TRACK AND JUST MAKE THE KICK SO LOUDDDDDDDDDDDDDDDD
OR IF U IN SOFTWARE DO SIDECHAINING
OR PUT A COMPRESSOR ON UR WHOLE TRACK AND JUST MAKE THE KICK SO LOUDDDDDDDDDDDDDDDD
Re: to get that "ducking" sound do you comp the whole track or..
Yeah, depends on what you're using.
In software, I use Ableton, in which I can put a compressor on the track I wnt to "duck" and then sidechain it to the drumrack.
In the SP404, you can achieve a similar effect by putting the compressor on everything with a high release and then turn the sample down that you want to duck.
Try experimenting for th desired sound you want
In software, I use Ableton, in which I can put a compressor on the track I wnt to "duck" and then sidechain it to the drumrack.
In the SP404, you can achieve a similar effect by putting the compressor on everything with a high release and then turn the sample down that you want to duck.
Try experimenting for th desired sound you want
Re: to get that "ducking" sound do you comp the whole track or..
For a fake sidechain/volume ramp try effect 6- the tremolo with an ascending (left to right- /|/|/|/|) sawtooth shape. If you can sync it to BPM in the 404 (like you can in the 606) you can get a slightly different volume ramp without flattening your track's dynamics or making it sound too 'hot'.
*hope that makes sense.
*hope that makes sense.
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quincybanks
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Re: to get that "ducking" sound do you comp the whole track or..
So you build the entire track and then throw the VINYL SIM compressor or on everything separate before you put it together? Like compress the sample then throw separate drums on the already compressed sample? Do people separately compress the bassline (like the low-end theory)?
I've been putting sounds together for a while, but know nothing about compression. I like it, but I'm not sure how to use it...
I love this machine, but I would like to know peoples workflow and what resampling techniques are used...
I've been putting sounds together for a while, but know nothing about compression. I like it, but I'm not sure how to use it...
I love this machine, but I would like to know peoples workflow and what resampling techniques are used...
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iloveclams
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Re: to get that "ducking" sound do you comp the whole track or..
BASICLY A COMPRESSOR MAKES IT SO THAT WHEN THE SIGNAL GETS TOO LOUD/PAST A CERTAIN VOLUME THRESHOLD WHATEVER IT MAKES THE WHOLE SIGNAL QUIETER
SO IF YOU WANNA GET THAT DUCKING SOUND YOU GOTTA COMPRES UR WHOLE TRACK (ALL AT ONCE NOT EACH INDIVIDUAL NOISE)
LIKE HEAR THE DIFFERENCE BETWEEN UNCOMPRESSED N COPMPRESSED
THIS ONE IS UNCOMPRESSED
https://www.box.com/s/40f5ebca3f05e591337c
THIS ONE IS COMPRESSED
https://www.box.com/s/d34fd3674c54b6003e10
BUT HERE SINCE THE KICK IS SO LOUD AND THE COMPRESSORS ON IT MAKES THE WHOLE TRACK QUIET (YOU KNOW LIKE ITS UNABLE TO MAKE JUST THE KICK QUIETER SO IT MAKES EVERYTHIGN QUITER, BUT THE AUDIO LEVELS ARE STILL PROPORTINATE SO IT SOUNDS LIKE THAT DUCKING/PULSING/JUSTICE-PHANTOMPART2/WHATEVER)
HOPEFULLY THIS IS HELPFULL
SO IF YOU WANNA GET THAT DUCKING SOUND YOU GOTTA COMPRES UR WHOLE TRACK (ALL AT ONCE NOT EACH INDIVIDUAL NOISE)
LIKE HEAR THE DIFFERENCE BETWEEN UNCOMPRESSED N COPMPRESSED
THIS ONE IS UNCOMPRESSED
https://www.box.com/s/40f5ebca3f05e591337c
THIS ONE IS COMPRESSED
https://www.box.com/s/d34fd3674c54b6003e10
BUT HERE SINCE THE KICK IS SO LOUD AND THE COMPRESSORS ON IT MAKES THE WHOLE TRACK QUIET (YOU KNOW LIKE ITS UNABLE TO MAKE JUST THE KICK QUIETER SO IT MAKES EVERYTHIGN QUITER, BUT THE AUDIO LEVELS ARE STILL PROPORTINATE SO IT SOUNDS LIKE THAT DUCKING/PULSING/JUSTICE-PHANTOMPART2/WHATEVER)
HOPEFULLY THIS IS HELPFULL
- yo-yo crunch
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Re: to get that "ducking" sound do you comp the whole track or..
yeah on the sp though its not just making loud sounds quieter. its also making quiet sounds louder, the more you turn up the compressor. but those 'quieter' sounds will duck down when a louder sample hits
Re: to get that "ducking" sound do you comp the whole track or..
not to be "that guy",but you could've just entered "ducking" in the search box and checked out the 80 other threads about this..there's one every week here,lol.
i will say though,one thing that hasn't been mentioned, on this particular thread,is that you wanna record the samples you want to duck at a much lower volume than normal--it works a lot better this way than turning the volume down on your samples after they're in the box(don't know why really)....other than that it's simple,have your kick at a higher volume than normal(how much higher depends on the type of kick-real bassy ones duck much better than say a kick straight from a break,& really don't need to be boosted much if any more than normal)& like everyone said,just compress the whole track-vinyl sim maybe 3/4's of the way up to all the way up-mfx 12 little to no attack,high sustain-it'll duck the most turned all the way up.personally i think all this extreme ducking business is out of hand though,that real heavy ducking can get mad annoying imo..suppose the trend will go away soon enough though,kinda like the purposely sloppy ass drum patterns everybody used to do & called it "swing"
i will say though,one thing that hasn't been mentioned, on this particular thread,is that you wanna record the samples you want to duck at a much lower volume than normal--it works a lot better this way than turning the volume down on your samples after they're in the box(don't know why really)....other than that it's simple,have your kick at a higher volume than normal(how much higher depends on the type of kick-real bassy ones duck much better than say a kick straight from a break,& really don't need to be boosted much if any more than normal)& like everyone said,just compress the whole track-vinyl sim maybe 3/4's of the way up to all the way up-mfx 12 little to no attack,high sustain-it'll duck the most turned all the way up.personally i think all this extreme ducking business is out of hand though,that real heavy ducking can get mad annoying imo..suppose the trend will go away soon enough though,kinda like the purposely sloppy ass drum patterns everybody used to do & called it "swing"
- Heat Vision
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- Location: United States
Re: to get that "ducking" sound do you comp the whole track or..
nice post AD
from my experience on the sx i seem to get better ducking results when ive made my pattern but only apply the compression to the kick and the sample loop. I.e the snare and hat pads are unselected by the compressor as the pattern plays.
i think if youre into the comp vibe then the og might be the better choice then the sx since it has 2 to work with where as the sx you have to rely on one.
from my experience on the sx i seem to get better ducking results when ive made my pattern but only apply the compression to the kick and the sample loop. I.e the snare and hat pads are unselected by the compressor as the pattern plays.
i think if youre into the comp vibe then the og might be the better choice then the sx since it has 2 to work with where as the sx you have to rely on one.
- yo-yo crunch
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Re: to get that "ducking" sound do you comp the whole track or..
Heat Vision wrote:only apply the compression to the kick and the sample loop. I.e the snare and hat pads are unselected by the compressor
i think if youre into the comp vibe then the og might be the better choice then the sx since it has 2 to work with where as the sx you have to rely on one.
i like to put vinyl sim compressor (og) on the snare and hats too. it will make the snare quieter but it also gives it a lo-fi static sound and blends it with other samples. and it will make one hat sample play at different volumes.
i just put it on everything, fuck it. don't care if people think its played out. the regular compressor is good too if you need more attack on something
Re: to get that "ducking" sound do you comp the whole track or..
^^just in case you thought i was-- i wasn't talking about heavy compression being played out-shit,i compress the hell out of my stuff(by most standards)-- i sample my musical stuff into the machine with vinyl sim comp. at 3'0clock,then compress the whole beat,everytime with either the sim or mfx 12--all my beats have at least a little ducking in them- i just don't dig that super heavy sidechain type ducking sound so many cats are on right now..just too much imo.
Re: to get that "ducking" sound do you comp the whole track or..
if you're using a 404, assign eq to the samples you want to duck. When you set up the parameters, apply the eq so the sound is softer, and generally flattened. after you are done, turn off the effect. Use the tap tempo and trigger the effect in rhythm with the sound that would be triggering the ducking. Its not automated, but you're doing the work that a compressor, particularly a multiband compressor, would be doing under normal circumstances.
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quincybanks
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Re: to get that "ducking" sound do you comp the whole track or..
I read the manual, but I'm not entirely sure how the tap tempo works on this machine. I was under the impression that it only adjusted sequence tempo...
And another separate question (that I didn't want to make an entire thread for, but still couldn't find the answer via search engine):
I've been using the resample method to make my beats, but I've found it frustrating that every time I resample my beat I have to re-adjust the loop that I originally made and the final loop result is almost never the same. How do all of you get around this? Do you just not make the beat actually loop cleanly until the beat is done? If that's the case, how do you know the tempo of your beat, sample, etc. to add more in?
And another separate question (that I didn't want to make an entire thread for, but still couldn't find the answer via search engine):
I've been using the resample method to make my beats, but I've found it frustrating that every time I resample my beat I have to re-adjust the loop that I originally made and the final loop result is almost never the same. How do all of you get around this? Do you just not make the beat actually loop cleanly until the beat is done? If that's the case, how do you know the tempo of your beat, sample, etc. to add more in?
Re: to get that "ducking" sound do you comp the whole track or..
man somebody please explain the resample method to me too...how is it not mad tedious and more time consuming than the sequencer?for real,i must be missing something...so you start with a drum pattern,or i guess some chops,either or..and i'm assuming you play those to some kind of outside rhythm source..a metronome,break record on the turntable maybe,idk...so with the drums-unless you play your whole kit in one take,which is impossible if you use multiple hits at different velocities(say 3 kicks,4 hats,3 snares,open hat,roll,etc..)u have to go back and add more layers to another resample pad multiple times just to have your drum pattern?and then you have that drum pattern on one pad,i'm assuming 4 to 8 bars,whatever---what happens when you wanna mute sounds out,or make a change up?you gotta record a whole nother pattern to another pad?and then you lay your chops over them all?or i guess you got your chops on one pad too..but what happens when you wanna change that shit up?or mute some of it?or deide you want something to delay or do one of those super dope djmfx24 stutters?so... you finally have multiple pads with your drums and chops,and then you gotta go back over all of them and play bass?i see so many of you say that the only method you use is resample,and how ill it is,and how the sequencer sucks,etc..how the hell does this not take forever?i've never really seen anyone go into depth about this..i also always see people complaining about the 404 sequencer..but i mean,it takes what, no more than a few minutes to lay down any kind of drum pattern,even if you do it in 3,4,5 runs-me-i just lay each group of sounds in one run,then repeat with another--snares,kicks,hats,etc...and you can duplicate it as many times as you want,make as many changes as you want...and once you figure out your chops,that shit takes what,a handful of seconds for a 8 bar sequence..and then you can adjust that as much as you want as well.....i gotta be missing something,i'm just not understanding.i especially don't get the problem anyone has with the sequencer,when you can easilly knock out your sequences in a matter of minutes.and duplicate them fly lo technique..hell,on the sx and some other sp's you can just duplicate patterns instantly right?someone please explain,i'm real interested,i've never even seen a youtube vid of someone doing resample style,at least the whole process. even on kels satirical vid he used the sequencer on the mpc...i'm mad curious here.anyone?
