It is currently Fri Jun 20, 2025 5:01 am




Post new topic Reply to topic  [ 133 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 9  Next
Author Message
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Wed Dec 05, 2012 10:04 pm 
Member

Joined: Tue May 22, 2012 6:59 am
Posts: 341
Location: Concord, California
I thought the drums were a little weak, with enough resampling they can be beefed up though

_________________
http://soundcloud.com/lazer-bear
http://lazerbear.bandcamp.com/


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Thu Dec 06, 2012 2:28 am 
Member
User avatar

Joined: Tue May 01, 2012 5:59 pm
Posts: 201
Location: HIGHATHANHELICOPTA
eisendraht wrote:
more cheesy
Image
have to change the backcover as well, need some text and a few pics :)
+10000000000000

_________________
http://soundcloud.com/zanjme


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Thu Dec 06, 2012 11:42 am 
Member
User avatar

Joined: Mon Apr 27, 2009 7:05 pm
Posts: 1697
Location: LAWLESS MONSTER ZONE
I'm in. Diggin' in the 8-bit cabinets :D


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Thu Dec 06, 2012 2:08 pm 
Member

Joined: Thu Aug 16, 2012 6:30 am
Posts: 14
awesome cover pic ideas!

eisendraht's one for the win

I'm down but cant make any promises.. I'm still behind on other projects I should be working on.

If I had a funk-ton more time (and a full version of my game-making software) I could make an official beat-tape game using tracks from the album.
maybe late 2013 I'll surprise you all with one :lol:

_________________
SP-404 user

http://soundcloud.com/neotechtonics


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Thu Dec 06, 2012 2:14 pm 
Member
User avatar

Joined: Sun Jan 03, 2010 2:42 am
Posts: 952
blavatsky wrote:
Quote:
yo is it me or the drum samples are kinda... weak..?

To each their own...this is not typical hip hop drums, this is a rock kit recorded and mixed that way. The idea is to use SP effects to twist these to what you want. You gotta chop and use some skillz.

I mean, we were making drum hits out of a youtube hank hill quote on the resample battle... :mrgreen:

2nd. By resampling you can ad your own character to the drums too.

No problems Neotech, yeah it'd be cool if you do something regardless of how late the track is. But it's gonna be university style conditions for late submissions. Every day late is an additional 10% points deduction. :wink:

Note that I just edited the original post with an update on the due date for submissions. Looking back at what I was saying to folks in PMs, I'm gonna call for all tracks by the 21st of December. That should be long enough for everyone to put together some short & sweet at the very least.

_________________
SP-606 & 404SX - Soundcloud - Bandcamp


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Thu Dec 06, 2012 7:30 pm 
Member

Joined: Fri Jul 27, 2012 3:34 am
Posts: 102
who wants to send me some double a's for my gamegear and my got damn gameboy? and some games... and some coffee... fuck i need to go to the store.

ps. great covers, and due date.


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Thu Dec 06, 2012 8:41 pm 
Member
User avatar

Joined: Fri Jun 01, 2012 11:52 pm
Posts: 68
blavatsky wrote:
The idea is to use SP effects to twist these to what you want. You gotta chop and use some skillz.

I mean, we were making drum hits out of a youtube hank hill quote on the resample battle... :mrgreen:


yea that's mainly why i hate battles. i tend to be reaallly picky about my drum samples in the first place. ill try something tho, itll prolly sound like shit to me but whutev


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Thu Dec 06, 2012 9:07 pm 
Member

Joined: Tue May 22, 2012 6:59 am
Posts: 341
Location: Concord, California
Ive got an epic ninja gaiden/ donkey kong mashup in the works, its nearing completion, video game beats are my fav so i really wanna make a heater, cant rush it. I spent about 4 hours last night playing games and listening for the perfect samples. Im really excited for this. I also put a good amount of time into resampling the drums and i actually got a fucking beautiful kick drum sound, it worked out well for me

_________________
http://soundcloud.com/lazer-bear
http://lazerbear.bandcamp.com/


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Thu Dec 06, 2012 9:18 pm 
Member
User avatar

Joined: Fri Jun 01, 2012 11:52 pm
Posts: 68
is it okay if i use some hit/punch noise from a game to do my kick or snare instead of the drums? lel


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Thu Dec 06, 2012 9:51 pm 
Member
User avatar

Joined: Sun Jan 03, 2010 2:42 am
Posts: 952
If you need to, that's OK. Try to layer Blav's drums with your punch/kick/blast sounds, because those could get annoying if you don't use them right. Layering will thicken the sound a bunch too.

*EDIT* Two champions have high scored beats so far.

_________________
SP-606 & 404SX - Soundcloud - Bandcamp


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Fri Dec 07, 2012 12:39 am 
Winner of Bronze Medal
Winner of Bronze Medal
User avatar

Joined: Sun Aug 03, 2008 6:26 am
Posts: 2818
Location: Los Angeles
CHICKADEE wrote:
eisendraht wrote:
more cheesy
Image
have to change the backcover as well, need some text and a few pics :)
+10000000000000



+2000000000000000000

Best thing I've seen all week

_________________
http://soundcloud.com/k-e-l


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Fri Dec 07, 2012 2:22 am 
Member
User avatar

Joined: Sat Aug 08, 2009 10:28 pm
Posts: 1358
Location: Oakland, CA
hold up, no bass? Does that mean no subsonic effect?

_________________
https://soundcloud.com/springwater


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Fri Dec 07, 2012 4:33 am 
Member

Joined: Tue May 22, 2012 6:59 am
Posts: 341
Location: Concord, California
Subsonic effect better be ok. 8 bit basslines dont thump hard at all, even with eq

_________________
http://soundcloud.com/lazer-bear
http://lazerbear.bandcamp.com/


Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Fri Dec 07, 2012 5:34 am 
Member
User avatar

Joined: Sun Jan 03, 2010 2:42 am
Posts: 952
springwater wrote:
hold up, no bass? Does that mean no subsonic effect?
LAZERBEAR wrote:
Subsonic effect better be ok. 8 bit basslines dont thump hard at all, even with eq

Yeah SP effects are fine! What I meant back there was no additional bass synth or bass guitar. Pull your bass from the games you sample.

What kind of maniac would say no to Subsonic?

_________________
SP-606 & 404SX - Soundcloud - Bandcamp


Last edited by Unfolding on Fri Dec 07, 2012 5:50 am, edited 1 time in total.

Offline
 Profile  
Top 
 Post subject: Re: BEAT TAPE NUMBER 6
PostPosted: Fri Dec 07, 2012 5:39 am 
Member
User avatar

Joined: Sun Jan 03, 2010 2:42 am
Posts: 952
3rd beat submitted.

_________________
SP-606 & 404SX - Soundcloud - Bandcamp


Offline
 Profile  
Top 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 133 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 9  Next



Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: