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 Post subject: glitch techniques
PostPosted: Fri Aug 10, 2007 5:36 pm 
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hey there, thanks to all for yr answers to my newb qwestions. here's another one:

i'm wondering what techniques people are using to create skittering snaps and whirs...looking to add some glitch to the joints, you know?

i've been playing around with the djfx and bpm looper with some (limited) success, but its pretty hard to manually control. maybe more experience will sort those out...

any thoughts? maybe doing some qwick 'mark'ing on the sounds? i'm looking to do some real-time manipulation of stuff.

fanx again.


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PostPosted: Fri Aug 10, 2007 8:47 pm 
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try resampling a sound to a few pads and trim thier start differently.

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PostPosted: Sat Aug 11, 2007 4:32 am 
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Last edited by Euclid Ov Oåklånd on Sat Apr 17, 2010 4:37 am, edited 1 time in total.

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PostPosted: Sat Aug 11, 2007 9:57 am 
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As you mentioned, mark the sample as small as possible. Set the sample to loop. and then leave it on loop and play with the start and end times. Ive noticed fourtet do similar things live on his 303's


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PostPosted: Sat Aug 11, 2007 4:57 pm 
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hmm - those are all good suggestions, especially j.daniels' fourtet referenced one. the only time i've seen fourtet he was playing w/ a laptop, so i'm glad he's using hardware.

thanks for the suggestions, people. will let you know how it goes.


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PostPosted: Sat Aug 11, 2007 10:52 pm 
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yep! - very short looped sample and then playing with the pitch or DJFX looper effect(speeding up/slowing down lots) should sound quite glitched out. .


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PostPosted: Tue Aug 14, 2007 2:03 pm 
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messing around last night, i had really good success with the bpm looper and the djfx looper. the slicer function was pretty dope too (esp. on several pads at once). so fanx for the suggestions. think i'm getting it figgered.


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PostPosted: Fri Aug 31, 2007 9:35 pm 
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the thing about the 404 is that the more you resample and the the more you push the effects the more electronic and glitched out everything sounds. some people might see this as a drawback but i happen to love it. you can start with pretty much any sound (recording nonsense into the internal mic, whatever) and after resampling 3-4 times with different effects you've got plenty of rawness to work with. then play with the [mark] button and you've got yourself nice glitchy loops.

as far as glitches: slicer, both the loopers... but anything resampled enough times will sound mad glitchy.

another trick for nice walls of sound is to turn the effect limiter off ([cancel]+[mfx]) then boost the feedback on an effect till it almost hurts, then turn it back on at the last second ([cancel]+[mfx]).

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PostPosted: Wed Sep 05, 2007 3:21 pm 
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that's a good tip, iG9 (clickin the limiter off). i'll give that a try (but not thru the monitors!)

and yeah, i agree with the rawness and electro sounds as you re-sample and push stuff. i also like this - i fink its got soul, and think its another way to make yr unique sounds w/ the 404.


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PostPosted: Thu Sep 06, 2007 1:09 am 
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woah you gotta try this:

1. record a sequence of a sound at a slower bpm(somewhere around 100) and try get as many notes as possible in it and quantize it to 32. just go crazy bangin em pads(and the sub pad).

2. erase some hits

3. change the bpm to 200.

4. play the sequence(and beware of noise)

5. now mess with the start and end points


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PostPosted: Thu Sep 06, 2007 3:16 pm 
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another thing u can try is playing with the time stretch along with FX in real time.

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