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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 2:45 pm 
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I havent been in the arena for a while now but...
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External drums, synth, sample(r)s and cuts are allowed!

for real? :?

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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 7:06 pm 
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Johnny Cage here getting flashy for you hoes (zomB in particular LOL)

http://www.box.net/shared/j519879egn

8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)

MORRRRRTALLLLLLL KOMBAAAAAAAAAAAAT!!


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Last edited by Teewok on Sat Jan 08, 2011 8:21 pm, edited 1 time in total.
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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 7:11 pm 
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lol where do you get these guys??!

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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 7:39 pm 
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Teewok's first? What a suprise...
Dope beginning!


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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 7:56 pm 
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I dont know if i used too much of others samples but heres my shit anyway!

http://soundcloud.com/sirkhufu/kortal-mombat


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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 8:28 pm 
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^ hmm... did you even used MK1 Palace Gates (Genesis)?

I think it's not so cool to use other peoples match samples...


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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 8:51 pm 
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elhuana wrote:
I havent been in the arena for a while now but...
Quote:
External drums, synth, sample(r)s and cuts are allowed!

for real? :?


i agree, everything you need is in the sample.



but I don't mind... these are rules also for the open challenges (extra gear, etc..) I'll probably be using the mpc for pitching :roll:

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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 8:58 pm 
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you don't need to buy new gear for this ... use whatever you need to make a good beat... :roll:


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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 9:11 pm 
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ima go buy a beat thang and slam all u guys in the gonads wit it

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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 9:19 pm 
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Wax i meant other samples, not others ( other players ) samples. I used the sample that was meant for me but resampled it alot if thats allowed? first time doing this, sry if i did something wrong


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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sat Jan 08, 2011 9:28 pm 
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naw, i was just curious about the 8bit samples you've thrown in... kinda wondered if you picked the wrong one... everythings cool with it. nice stuff btw.

everybody should have fun and some just don't like limits...
this is the outworld, nuff said.


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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sun Jan 09, 2011 5:00 am 
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is it fair play to lift a bit from another battle's sample?

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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sun Jan 09, 2011 5:08 am 
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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sun Jan 09, 2011 5:15 am 
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lodger wrote:
is it fair play to lift a bit from another battle's sample?


it seems to be shy'd upon my friend. keep it real and just battle hard with what you got till next round. ext synths, turntables, other samplers, computers .. etc etc should be more than enough


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 Post subject: Re: MORTAL KOMBAT: Round 1
PostPosted: Sun Jan 09, 2011 6:16 pm 
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Haha, Kel's beat is dope!


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