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 Post subject: samples falling off time
PostPosted: Wed Nov 14, 2012 5:42 pm 
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Joined: Wed Nov 14, 2012 5:38 pm
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so i know this is probably a stupid question but i need help . either to find a way around this or a trick for it..

each time i try to play a fulll song live .. with all my sounds seperate pads
(example) drums on one, sample chops one , extra and extra

they wont stay synced one either falls off time by a bit or something.

anyway i can keep them going with out falling off?

suggestions or ideas?


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 Post subject: Re: samples falling off time
PostPosted: Thu Nov 15, 2012 2:12 pm 
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Joined: Fri Jun 22, 2007 4:37 pm
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Location: Adelaide
the thing is the samples arent exactly the same length.. if u load them into something like ableton live and then use quantized selection to select exactly however many bars, and export that, it will be perfect, but otherwise you need to use the pattern sequencer to play the samples, and have them off loop mode - that way they will retrigger everytime the pattern restarts, rather than just run as free-standing loops that obviously arent quite the same lengths

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 Post subject: Re: samples falling off time
PostPosted: Thu Nov 15, 2012 7:33 pm 
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So if I wanted the sample and drum pattern to stay synched they have to be matchin ? Thanks for the input btw


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 Post subject: Re: samples falling off time
PostPosted: Thu Nov 15, 2012 8:58 pm 
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2 things to keep in mind if you do it in-the-box:

-The loop capture (if you use it) is NOT 100% accurate, they tell you this in the manual. There are tricks to make it closer though, like recording silence w/metronome at 4 bars then going overtop the already synced loop

-BPM's are of course rounded....so even though your drums say 85bpm and bassline says 85bpm, that might be 85.1 and 85.9 in reality, and that will start to drift if you aren't retriggering.


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